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KATAVATIS
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Devlog
Underestimating Scope
July 07, 2026
by
Cristina Ramos
4
Preamble: About Software Methodologies Before we even begin discussing today's topic, there is something that needs to be addressed. A lot of game development production culture has been inherited fro...
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The Word for Art is Human
June 19, 2026
by
Cristina Ramos
1
One of the reasons that led me to work on KATAVATIS was the need to create an escape valve. After decades working on projects for other companies, for other people, I wanted to make something more per...
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Building a Tiny 3D Renderer for a Tiny Handheld
May 27, 2026
by
Cristina Ramos
14
Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea how feasible my idea was, so I started w...
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Hello World!
May 13, 2026
by
Cristina Ramos
2
A few months ago, I got a Playdate handheld. What's a Playdate, you may ask? This thing: After playing around with it for a bit, I started thinking about ideas for a small, fun prototype. Since it use...
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