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KATAVATIS

KATAVATIS

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Devlog

  • Underestimating Scope
    July 07, 2026 by Cristina Ramos
    4
    Preamble: About Software Methodologies Before we even begin discussing today's topic, there is something that needs to be addressed. A lot of game development production culture has been inherited fro... Continue reading
  • The Word for Art is Human
    June 19, 2026 by Cristina Ramos
    1
    One of the reasons that led me to work on KATAVATIS was the need to create an escape valve. After decades working on projects for other companies, for other people, I wanted to make something more per... Continue reading
  • Building a Tiny 3D Renderer for a Tiny Handheld
    May 27, 2026 by Cristina Ramos
    14
    Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea how feasible my idea was, so I started w... Continue reading
  • Hello World!
    May 13, 2026 by Cristina Ramos
    2
    A few months ago, I got a Playdate handheld. What's a Playdate, you may ask? This thing: After playing around with it for a bit, I started thinking about ideas for a small, fun prototype. Since it use... Continue reading
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Updated 18 days ago